Introduction to the method is making general heritage inventory (all aspects and elements are taken into account) of a place, where a quest will be developed. Then one specific area of heritage is analyzed in details (e.g. a custom, architecture, craft, legends, local history, local personality). Usually, it refers to a small community like a village, town or its part, but it can also be located inside (in a museum, gallery). It requires deepening the knowledge in the selected particular area and a narration is built in the form of a poem. Ultimately, a treasure hunt game is created. The effect is important but at the same time the participative process and dialogue is significant. The method can be used in any stage of ecomuseum development – in early stage it can contribute to dialogue concerning local values, in more advanced ones it can enable to create educational tools that can be part of ecomuseum educational program.
It can be used anywhere in a limited space (up 2 hours walking or biking distance).
It is carried out by means of a workshop (usually 2 days) and on-line cooperation after the workshop.
Target group: representatives of a local community, NGO, local nature and heritage lovers, culture institutions, youth, seniors etc. (15 to 20 people).
Presentation concerning questing methodology
Examples of quests
Clark D., S. Glazer, Questing. A Guide to Creating Community Treasure Hunts, University Press of New England, Hanover and London 2004.